import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.PathFillType
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.StrokeCap
import androidx.compose.ui.graphics.StrokeJoin
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.graphics.vector.path
import androidx.compose.ui.unit.dp
public val House_with_shield: ImageVector
get() {
if (_House_with_shield != null) {
return _House_with_shield!!
}
_House_with_shield = ImageVector.Builder(
name = "House_with_shield",
defaultWidth = 24.dp,
defaultHeight = 24.dp,
viewportWidth = 960f,
viewportHeight = 960f
).apply {
path(
fill = SolidColor(Color.Black),
fillAlpha = 1.0f,
stroke = null,
strokeAlpha = 1.0f,
strokeLineWidth = 1.0f,
strokeLineCap = StrokeCap.Butt,
strokeLineJoin = StrokeJoin.Miter,
strokeLineMiter = 1.0f,
pathFillType = PathFillType.NonZero
) {
moveTo(480f, 720f)
quadToRelative(69f, -17f, 114.5f, -79.5f)
reflectiveQuadTo(640f, 502f)
verticalLineToRelative(-102f)
lineToRelative(-160f, -80f)
lineToRelative(-160f, 80f)
verticalLineToRelative(102f)
quadToRelative(0f, 76f, 45.5f, 138.5f)
reflectiveQuadTo(480f, 720f)
moveTo(160f, 840f)
verticalLineToRelative(-480f)
lineToRelative(320f, -240f)
lineToRelative(320f, 240f)
verticalLineToRelative(480f)
close()
moveToRelative(80f, -80f)
horizontalLineToRelative(480f)
verticalLineToRelative(-360f)
lineTo(480f, 220f)
lineTo(240f, 400f)
close()
moveToRelative(240f, -270f)
}
}.build()
return _House_with_shield!!
}
private var _House_with_shield: ImageVector? = null